![]() In terms of cash grabs about the same as Neverwinter. Not quite as bad as Neverwinter but not better than any other game except Neverwinter. Thank you for taking the time to read the musing of a rambling old man. The feeling of surprise when you realize you care, you want to see more, you want to know more, and you want some more money to afford a goddamn respec, is incredibly rewarding. And if you give it these two things, you'll begin to uncover the incredibly rewarding game that lies underneath. It asks you to learn, and it asks for your patience. From the get go, it's a sense of "This is how you do it, now look, explosions!" ESO Does not do that. They do their best to suck you in, and try to put out long enough for you to not get bored. Most games these days don't ask anything of you. But as you carry on, you'll begin to find synergies, and where before you had an idea you were treating with casual disinterest, you'll suddenly be going on a 5 minute tirade of the strength of synergies in 2h tree with templar's Aedric Wrath tree. The flexibility in these systems is incredibly overwhelming, and it's poorly explained. A similar experience happens with the crafting and leveling systems. Suddenly you'll be faced with making decisions of moral ambiguity, and you'll have invested in the lives of this village, and their fate is in your hands. The more time you invest, the more chance you give to the story, and what becomes something you skip through instead becomes something you read. The value of the game comes as you invest in it. You feel part of something, and the size of this something is staggering. But I also saw trebuchets, walls falling, battering rams, and hundreds of players on each side. Entering cyrodiil, warping to a combat zone, and suddenly being involved in a gigantic siege was phenomenal. The first moment I suddenly felt any sense besides tedium was as I began to PvP. This game does not hook you in right away. You will view your gaming experience like a giant pile of bureaucratic paperwork, hoping that a raise lies at the end of it. You will feel simultaneously overwhelmed and uninterested in the world around you. I dont mean that it's actually awful, but the fact of the matter is that you will come into this game with expectations of MMOs, expectations of the Elder Scrolls, and you will dislike how it differs. ![]() From a meta perspective, this game is really awful in the first 10-15 hours of gameplay. Failing to read these quests, which is easy to do, will make the experience feel incredibly hollow. A big appeal, and a big part of the expense, is their attempts to create interesting story lines and quests that specifically aren't tedious. The skills, crafting, and leveling systems are so much more open than the traditional mmo you will repeatedly be left feeling overwhelmed and confused, which is a frustrating experience for an MMO player. 2) It's not WoW If you treat this game like WoW, you will be sorely disappointed. It would leave you waiting for things to spawn, unhappy with the pace, frustrated with the concentration of players in different regions, and the server side requirements of instancing that much **** would be crippling in expense. When you introduce other players into that environment, it's not feasible to expect it to flow in the way that elder scrolls does. It is the space, and opportunities that lay waiting just for you. Elder Scrolls' experience is, at it's core, rooted in the way the player interacts with and changes the world. The key to overcoming this is to let yourself feel comfortable with the fact that you could never pull off an elder scrolls game in an MMO environment. At first glance, it is so incredibly not an elder scrolls game.Early on, you will often feel yourself clamped into certain paths, limited in a degree you are not comfortable with. My initial reaction to this game was somewhat similar. A lot of the individuals who post negative reviews claim how traditionally MMO it is, and how it fails to live up to the elder scrolls standard. 1) Those looking for a new elder scrolls game. Be forewarned, if you are looking for a new, traditionally rooted, elder scrolls game, or a successor to WoW, and will not be satisfied if this game meets these criteria perfectly, this game is not for you. This review will be in three parts, to address those who are looking for a new elder scrolls game, those looking for a WoW successor, and the pace of the game. I think there is enough coverage on the nitty gritty details of this game, so I want to look at it from a more meta perspective. I made this review specifically to address a lot of the negative reviews on this game, as well as to balance out some of the overly positive one. I made this review specifically to tl dr Give it time.
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